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Budgeting

The resources in this section are meant to help you to create and understand budgets from an arts management perspective. They comprise practical information about commissioning, preparing contracts, and provide advice for exhibition remuneration. You can access updated artist pay rates and guides on how to save money and energy for your projects. In addition, you will find examples and templates: Budgets, cash flows and financial planning tools for different sectors of arts management. Listed below are also links to build fundraising skills and to access information about innovative and new ways of funding. Download a basic budget template here.

 

Concepts
Type
About (II)
Resource address
Class
Report
This report concludes phase 2 of the PEC’s 'Class in the Creative Industries' programme. Led by PEC researchers at Work Advance, the University of Edinburgh, and the Work Foundation, and co-funded by the Arts and Humanities Research Council and the Department for Digital, Culture, Media and Sport (DCMS), the research provides definitive evidence on the causes of class imbalances and sets out an ambitious and wide-ranging programme of change to enhance social mobility into Creative roles.
https://www.pec.ac.uk/assets/publications/PEC-report-Social-mobility-in-the-Creative-Economy-Sept-2021.pdf
Creativity
Policy paper
The growth of the creative industries has impacted most towns, cities and regions in the UK, bringing place-based economic, social and cultural benefits. Creative networks create value which enhances the development of the creative industries in places across the UK. While recognition and support from policy-makers is increasing, it remains peripheral to public funding in the creative industries. This report provides evidence that creative networks are of significant importance to industry, policy and academic stakeholders, making a case for their playing a more central role in public policy.
https://creativecardiff.org.uk/sites/default/files/Joining%20the%20Dots_Creative%20Networks%20in%20the%20UK%20Report_FINAL.pdf
Class
Report
‘Thinking about social mobility’ was produced in August 2018 in response to a brief from Jerwood Arts to provide research and evidence to support the development of the next edition of the Weston Jerwood Creative Bursaries programme. It has been used to strengthen the assumptions underlying the programme and refocus its core activity for 2020-2022. It summarises social mobility as a concept and argues why it remains a contested idea for the Arts in the UK.
https://jerwoodarts.org/wp-content/uploads/2019/12/Thinking-about-Social-Mobility-a-briefing-paper-for-the-Weston-Jerwood-Creative-Bursaries-Programme.pdf
Digital Culture
Toolkit
This online toolkit supports arts, culture and heritage organisations to integrate digital technology into their work. It has two elements: a Charter that outlines digital best practices and a Tracker that allows organisations to assess their approach to digital technology and develop plans for future work. The Compass has been developed following research and a consultation process that included workshops in all four UK nations, attended by people from more than 80 different arts, cultural and heritage organisations with various levels of digital confidence, expertise and experience.
https://digitalculturecompass.org.uk
Covid-19
Report
Creative workers–one of the more vulnerable sectors of the workforce–are already seeing devastating impacts on their income, not only in turnover terms, but also in their charitable contributions and sponsorships. Leaving behind the more fragile part of the sector could cause irreparable socio-economic damage. This report explores the short-term effects of Covid-19 on the financial sustainability of the creative industries.
https://www.creativeindustriesfederation.com/sites/default/files/inline-images/The%20Projected%20Economic%20Impact%20of%20Covid-19%20on%20the%20Creative%20Industries%20Report%20-%20Creative%20Industries%20Federation%202020.pdf
Community
Report
The report highlights the long-standing crisis in arts and culture funding, fuelled by a decade of government cuts in the UK, that has left community arts and culture extremely vulnerable to lockdown, especially outside London. Cultured Communities argues that the centralised public funding of arts and culture is not working, and calls for devolution of power and funding over the arts so that councils and mayors can repair the damage caused by years of cuts and the pandemic.
https://fabians.org.uk/publication/cultured-communities/
Creativity
Policy Paper
Boundless Creativity was set up as a joint research project by UK Research and Innovation’s Arts and Humanities Research Council (AHRC), in partnership with the Department for Digital, Culture, Media & Sport (DCMS). The project has examined the role of innovation in shaping cultural experiences during the COVID-19 pandemic and generated a new evidence base to inform the recovery, renewal and future growth of the UK’s cultural and creative sectors.
https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/1005410/Boundless_Creativity_v1.pdf
City
Policy Paper
The City of London developed Area Enhancement Strategies for improving the streets and public spaces in the Square Mile. These strategies focus on sustainable growth and consultation with stakeholders and reflect the City and Mayor of London planning and transportation policies. It also draws attention to the formation of city cluster vision, which is an expanding part of the City with an increasing working population and a growing number of visitors. It aims to help to maintain the area’s attractiveness as a world-class business destination and increasingly as a hub for culture and leisure.
https://www.cityoflondon.gov.uk/services/environment-and-planning/city-public-realm/Pages/strategies.aspx
Digital Culture
Report
The Arts in a Digital World- Survey Data Report presents a snapshot of the impact of digital technologies on Canada’s arts community, in terms of creation, dissemination and business practices. The survey report consist of 5 different parts, starting with introduction, overall use of technology, artists and digital tools ,uses of data and return on investment , and concluding with barriers and summary of observations.
https://canadacouncil.ca/research/research-library/2017/02/the-arts-in-a-digital-world-literature-review
Critique
Data Set
The International Association of Art Critics (AICA) brings together over 4,200 art professionals from 70 countries all over the world organised into 63 National Sections and an Open Section. Its main objective is to promote arts criticism as a discipline and contribute to its methodology. AICA UK web site displays its members profiles and the writers agreement.
http://www.aicauk.org
Creativity
Case Study
Intersections: Art and Digital Creativity in the UK is a web /blog featuring a series of conversations looking at the ideas and creative practices emerging at the junctures of art and technology in the UK. Via this blog, it aims to experiment with arts and digital culture by highlighting and examining new ideas and practices in the UK creative sector under the light of cultural, social, business, political and technological changes and their intersections.
https://medium.com/intersections-arts-and-digital-culture-in-the-uk
Community
Report
https://canadacouncil.ca/research/research-library/2017/02/the-arts-in-a-digital-world-literature-review
Collaboration
Toolkit
Quishare Fest Toolkit works as a project that aims to open source the organisation of a festival or conference, using the example of OuiShare's flagship event OuiShare Fest. It aims to empower communities and individuals around the world to organise their own festivals or participatory conferences by sharing the knowledge and resources of their communities. It touches all areas of event organisation, including budget & finance, programs, event production, communication, team organisation and documentation.
https://toolkit.ouisharefest.com
Collaboration
Toolkit
How to Build a Bridges is a toolkit to support the mobility of cultural professionals, guiding them to build international collaborative projects and learning experiences within the framework of Bridge Between European Cultural Centres mobility programme of European Network of Cultural Centres. It encourages cultural centre professionals to have international experience, such as job shadowing, facilitation of collaborative project and presents tools to self-reflect on their mobility experience.
https://encc.eu/sites/default/files/2017-03/BECC%20Toolkit%202017_0.pdf
Culture
Case Study
Culture Segments is an innovative sector-specific segmentation system for arts and cultural organisations. This case study outlines how it has been used at the Grayson Perry: The tomb of the Unknown Craftsman exhibition at the British Museum. The case study presents a 5 years long project, which transforms the way that the British Museum understands and interacts with its existing visitors.
https://mhminsight.com/articles/grayson-perry-culture-segments-in-action-2196
Critique
Report
Experimental Culture: a Horizon Scan report displays various texts by a number of experts responding to Nesta’s horizon scan report, and posing some pressing questions for arts and cultural organisations over the coming decade within the scope of Arts Council England's. It emphasizes the impact of technology and opportunities for the experimentation and innovation on four fields: audiences and participation; workforce and skills; the changing funding environment and business models, and the new technologies.
https://www.artscouncil.org.uk/sites/default/files/download-file/Experimental_Culture_summary_150318.pdf
Critique
Report
Cultural Policies in The Time of Creative Industries is a provocative report argues that the time has come for the UK government to classify and publish statistics on the cultural sector, alongside its existing highly regarded Creative Industries Economic Estimates. It primarily suggests industries involved in the mass production, circulation and consumption of symbolic texts according to one influential definition.
https://media.nesta.org.uk/documents/cultural_policy_in_the_time_of_the_creative_industries_.pdf
Critique
Toolkit
The Toolkit for Itinerant Artists is for those on the move, those who are still and those who can’t travel really. The hardships of being displaced, constantly being in flux are both an existential ordeal and an opportunity to exercise creativity. It displays contributions from ten artists who are invited by Elena Marchevska, including advice, exercises and tools for survival when an artist is on the move or stuck in a place of discomfort and unfamiliarity.
https://www.thisisliveart.co.uk/uploads/documents/ELENA_TOOLKIT_WEB.pdf
Creativity
Toolkit
Creative Enterprise Toolkit is created by Nesta as a practical resource to help anyone who is planning to launch a new creative business. It gives information and advice together with a series of activities and exercises that help to explore a creative idea and develop it into a business plan. It also supports this setting up process via examples from diverse case studies.
https://media.nesta.org.uk/documents/creative_enterprise_toolkit_english.pdf
Creativity
Report
Creativity and Future of Skills report aims to understand how the word ‘creativity’ is being used in the job market, and whether its importance will lessen or grow. It looks at 35 million UK job adverts in 2013-2017, and examines both frequency of use within the adverts, and proportion of adverts using the word to determine the relative importance of the word ‘creativity’ within them. The data are sourced from Burning Glass Technologies.
https://media.nesta.org.uk/documents/Creativity_and_the_Future_of_Skills_v6.pdf
Culture
Data Set
CultureCase comprises a vast array of carefully selected academic research from universities and scholars around the world that can add value to the work of the cultural sector. The research on the site has been edited into easily accessible summaries of key findings and insights to help inform the sector and provide the empirical evidence to support activities across arts and culture. It presents short accessible summaries of academic research that demonstrate the impacts of arts and culture, as well as highlighting a range of insights to help inform future planning.
https://culturecase.org
City
Report
This special issue of Creative City Network of Canada introduces evolving concepts such as indigenous knowledge, sense of place, sustainable design, heritage conservation etc. around sustainability and community development with an emphasis on the role of culture. It also draws attention to the role of eco –arts as an influencer on sustainable development thinking in Canada.
https://www.creativecity.ca/database/files/library/Creative_City_News_E.pdf
Creativity
Report
Creativity report was commissioned by the Global Network of Cities, Local and Regional Governments (UCLG) in the framework of the revision of Agenda 21 for Culture (2013-2015). It draws attention to the various definitions and usage of creativity within the Agenda 21 for Culture and its local cultural development scheme.
http://www.agenda21culture.net/sites/default/files/files/documents/en/creativity-eng.pdf
Community
Report
Cultural Governance and Citizenship report was commissioned by the Global Network of Cities, Local and Regional Governments (UCLG) in the framework of the revision of Agenda 21 for Culture (2013-2015) It draws attention to particular ways how cultural governance and leadership play a role within the Agenda 21 for Culture and its local cultural development policies.
http://www.agenda21culture.net/sites/default/files/files/documents/en/gobernanza-eng.pdf
Culture
Report
http://www.agenda21culture.net/sites/default/files/files/documents/en/odm-eng.pdf
Culture
Policy Paper
The Culture White Paper delineates the vision of culture and also culture in action, building on what has been done before. As the Minister of State puts it in his introduction, ‘it is not a revolution but an evaluation’, which focuses on rejuvenating role of culture in society and economy, and primarily supporting creative industries; increasing opportunities for children and young people; the role of culture in place-making; contribution of culture as soft power. It is the first white paper for culture in 50 years.
https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/510798/DCMS_The_Culture_White_Paper__3_.pdf
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